3D Macro Furry Art <Done on Maya>

Archive of the "Macro Art" forum.

Postby AlternateArtisan » Thu Apr 03, 2008 11:33 am

Nelson Demifur wrote:You're this good and not getting paid?


Well actually I sorta am for other stuff. But due to the contract agreement I can't really show it off.
I design guns for a small gaming software firm. (which happens to be like half a dozen people) and I get payed doing that.

it's not a full time thing since I'm in Uni doing a 'new media Arts' course as well.
the future will be better tomorrow~
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Postby AlternateArtisan » Thu Apr 03, 2008 11:36 am

cerberus wrote:Like I posted on FA, this is what 3D art is about.

Making most of the medium to accomplish things that can't be done in other ways.

Unfortunately for you, you've got break through the stereotype 3D and poser creations have gained in the fandom (Krystal. Oh god the Kyrstals...). But with stuff like this, hopefully you'll earn respect fast


well like the saying goes. 'the man who moves the mountains, starts by carrying away the smallest of stones.
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Postby AlternateArtisan » Thu Apr 03, 2008 11:46 am

Sigwion wrote:This...
is...
AWESOME!
:shock:
How did you get so good?
Seriously!
You should work for the movies or somthing!
Dang!


Well unbeknownst to the majority of the fandom, I've been modelling and animating for little under 3 years now. and as flattering as your comment may seem I have to say.. I'm still not at the 'professional' quality yet.
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Postby zukezorin » Thu Apr 03, 2008 3:50 pm

Your still in university like you said, and this is damned fine for that. Once you graduate, I'm certain you're going to find job options for that skillset open and plentiful.

This is pretty amazing stuff; I'm normally not a big fan of 3-D modeling, but I can't deny the visually appealing qualities and obvious talent.
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Postby Rattus » Fri Apr 04, 2008 1:50 am

The high-rise looks really incredible, so it's kind of a shame ytou don't have any other scenery to go with it, as is this looks great but 'empty'. Have you considered a ground-level view of the same pose, with a wdie angle pointing up, showing expansive sky?
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Postby AlternateArtisan » Fri Apr 04, 2008 9:05 am

Rattus wrote:The high-rise looks really incredible, so it's kind of a shame ytou don't have any other scenery to go with it, as is this looks great but 'empty'. Have you considered a ground-level view of the same pose, with a wdie angle pointing up, showing expansive sky?


Ofcourse I've considered it, but all that achieves is a really nasty shot of the skydome which makes the model look even less fitting cause it's quite brightly coloured.
As for sceneary, I'm working on it. this one buildng is part of a virtual city I'm trying t make.

Edit: I've configured the model to also have 'night time' lighting.
Attachments
night.JPG
night.JPG (31.67 KiB) Viewed 6077 times
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Postby zukezorin » Fri Apr 04, 2008 5:41 pm

Cooool.
I'm wondering how much work it takes to model, say, a parkinglot and small grassy area compared to a building such as that. Spacing things out creatively might let you make a complete image without having to make more buildings. Just a short term idea - an entire city would be flat out amazing.
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