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Postby amanaskunkcat » Sat Sep 08, 2007 11:58 am

Mm... seeing as how the perspective and facial techniques here seem to be the ones I already use, I guess I'm on the right track there then.


So I'll simplify my request to tips on how to draw convincing clothing then.
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Postby Karo Hardskale » Sat Sep 08, 2007 5:11 pm

Deer Lord, the dear puns alot. *also takes down more notes*
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Postby Kattywampus » Sat Sep 08, 2007 11:18 pm

To answer Sasuke, the anthro-ears placement depends on how humanoid you're making your character, really. Human ears are placed (as in, where the connect to the head) at eye level, though. So there's a start.
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Postby Skatman » Sat Sep 08, 2007 11:31 pm

Being into Macro art, there tends to be lots of buildings and "rubble" I tried just mindlessly scribbling with bricks and stuff, but is there a "system" for drawing rubble/debris?
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Postby Inforiel » Sat Sep 08, 2007 11:59 pm

I'm not certain quite how suiting this is, but it remains a confusing fact to me how I seem to sometimes get this right and more often get it totally wrong..

Clothing / fur is known to look more natural the better you catch how it shifts, wrinkles, shades, etc etc.. And I'm curious if anyone might have a tip at how to get these moves right?

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Postby DD » Sun Sep 09, 2007 4:37 am

Opened muzzles I say! :o any angle will help

and a destroyed building ... how do we do those? :(
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Postby amanaskunkcat » Tue Sep 11, 2007 11:45 am

Well in case this topic is still active...

I've mentioned facial expressions and clothing... And as it would happen, thats what I focussed on with my latest piccy. Now this one, I'm not going to change anymore. And I'm actually pretty happy with it, both in terms of pose, facial expression and clothing.

However, if anyone has any advice on what to watch out for in the future, then in any pics after this, perhaps I can see what I can do with that advice. And maybe the next pic'll be a big improvement or something.
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Postby amanaskunkcat » Sat Sep 15, 2007 2:11 pm

DD wrote:Opened muzzles I say! :o any angle will help

and a destroyed building ... how do we do those? :(


Well, doesn't seem like any tips are being given, but I guess I can always refer you to an old pic of mine to show you ONE aspect of destroyed buildings that might help.

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Note how the debris cloud surrounds the area where the tail strikes the building, and how the shattered parts of the building that break off are done at a different angle then the part of the building that remains standing. Falling iin or outwards depending on where they are relative to the tailstrike.

The good thing about buildings is that they tend to be fairly simple figures in most drawings. Squares and rectangles essentially, with some detailing. And definitly when you start drawing a damaged building, or one in the process of being damaged, I'd recommend starting with just the rectangle, because its very easy to draw perspectives and angles on a simple rectangle. Then once you got the building breaking apart the way you want it too, you can add all the details to it, and diversify and spruce it up a bit.

Its how most art works really. Start with simple shapes and fill in the details.

Hopefully that helps a bit.
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Postby amanaskunkcat » Sat Sep 15, 2007 2:16 pm

Y'know I think this topic should be kept alive anyway.

I don't claim my artistic skill is on par with Cougr or Chaswari's. But I still like to think of my skill as intermediate at least, so feel free to repeat or ask questions if you think I can be any help with it. And I'll try and see what I can do.
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Postby Rexx » Mon Sep 17, 2007 6:20 pm

I'd like a guide on getting the muscles int he legs properly I find when i draw the thigh it comes out looking fat instead of big. It just does not mesh well with the upper body
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