So You've Found Yourself on a Gigantic Space Monster!

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So You've Found Yourself on a Gigantic Space Monster!

Postby Westpilot » Sat Aug 16, 2014 6:53 am

“So you’ve found yourself lost on a gigantic space monster!”
- A Handy-Dandy Field Guide to the landscape and its people, from her toes to her ears.


Greetings citizen of the Organized Space Conglomerate and welcome to your government-issue emergency field guide. This guide is deployed after a space-faring vehicle has experienced a ‘ground-collision’ with a Class B:A-c0n space anomaly. Emergency beacons are ineffective in this location, so complete memorization of this guide is paramount to survival. Please indicate that you understand and are ready to begin reading.

{ YES } { NO }



Chapter 1: The Pawlands
If the toes are a-wigglin’ you won’t be a-gigglin’

Chances are that if you have come to the spacezilla from a planetary position rather than an interstellar one, this is where you have ended up. While these stompers may seem terrifying, horrible, all-encompassing, and completely unforgiving; they are actually one of the safest places on Spaceremmy, provided you end up on top of rather than beneath them. You see, even in such seemingly-daunting conditions resources are rich and bountiful due to the amount of planets that end up stomped beneath her wonderfully-awesome paws.

The planet-crushingly powerful paws of the space coyju are each divided up into several zones; the Toe Mountains, the Mainpad Expanse, the Solefluff Spires, the Heelpad Savannah, and the Upperfloof. Also located on the space coyju’s toes are the Great Crystal Toeclaws, which will be covered more in depth in Chapter 5. The following will go into detail about the fine points of each of these unique biomes. You will learn about the people that survive there, what resources are normally found, how to recognize these biomes, and finally a brief overview of the governing faction of these paws; the United Zillapaw Colonies.


The Toe Mountains

The Toe Mountains are truly an astounding sight. Each paw has a range of four toes that stretch upwards for over 4700 kilometers, and contain two distinct sub-biomes; a plain of Toepad similar to the much larger Mainpad Expanse and Heelpad Savannah, as well as deep Toefluff Spires which are also known as the space monster’s “fur” in her own descriptions. Each digit varies slightly in size compared to the others, but environmental differences between them are minimal.
Due to their frequent use in the tearing apart of planets, the forward edges and central portions of the toepad plains tend to be far less hospitable; frequently subject to terrain-folding quakes that have launched countless settlements into the emptiness of space or left them compacted into ruin, despite the vast ridges and dimples that traverse these great pads. However, if you are able to traverse the Toepads and make way to the rearward edges as they curve up to meet the Toefluff Spires, conditions are quite welcoming and numerous, prosperous colonies exist; most notably are the two capitals of the Toe Mountains; Wiggleton on the left third toe, and Scrunchopolis on the right second toe. It is advised that if you wish to remain on a Toepad, that you seek shelter in the depths of a deep ridge or dimple, as resources often gather there, and in the event of a stomp, provide some degree of safety from the planet-shattering impacts often created by the space coyju’s paws.

If at all possible, it is recommended that you move quickly to the Toefloof Spires as they offer the greatest chance of survival apart from the established colonies. Contained within your Standardized Tactical Omnipurpose Multifunction Pod are tools powerful enough to carve out a shelter within one of these towering, beige spires suitable for up to three individuals. While settling higher up on one of the fluffs is hazardous and results in motion sickness in 99% of citizens, the bases of these towering spires is extremely stable, and quite possibly one of the most sheltered regions of the space coyju’s paw. Consequently, the majority of settlers on the creature’s feet live in a partially hollowed-out strand of fluff due to their size, strength, and relative ease of colonization.


The Mainpad Expanse

While appearing barren and inhospitable at first glance, the Great Mainpad Expanse is nonetheless home to a great number of cities and citizens and is perhaps the most resource-rich biomes in this area of the space coyju. While most of the Mainpad Expanse is uninhabited, save for small resource-collection depots, a great number of industrial cities and spaceports are located along the steeply-curved edges of the pad. These cities serve as both transit hubs for goods as well as the main manufacturing centers for not only the monster’s paws, but for all a great number of those that make the creature their home.

Despite the large amount of habitation on this biome, there are also a great number of hazards which have claimed countless colonies and stranded space travelers. Combined with the Heelpad Savannah, the Mainpad Expanses are the most impact-likely biomes on the zilla’s paw. Like on the Toepads, creases, ridges, and dimples provide protection from these impacts, but are by no means a guarantee of safety amidst the frequent planet-obliterating impacts that so frequently strike worlds across the galaxy. If you find yourself out in the middle of the Mainpad Expanse and a planet is in sight, don’t fear, you have several minutes to descend to the depths of one of the countless ridges to your hopeful safety. However, if the paw begins to move, there is, unfortunately, no more time to reach safety, as the accelerating g-force is more than enough to overpower any consumer-grade inertial-dampener, and you will meet a swift, squishy end.


The Heelpad Savannah

A vast plain of harsh, leathery blackness interlaced with faint traces of white and gray. This pad, like the Mainpad, would vaguely resemble a nebula if one were to zoom out on it enough. Differentiating between the heel and the main can be a challenging task, but doing so is vital to knowing where to find shelter in order to survive the next time her foot comes down.

By far the best way of doing this is by finding yourself in relation to the Toe Mountains, namely, if you can see them then you’re on the Mainpad, and if you cannot then you’re on the Heelpad. However there are other ways to differentiate between the two; for instance, the terrain of Heelpad is far much rougher and contains far more ridges than the Mainpad. Unlike the Mainpad, it is completely devoid of dimples, instead being traversed by great valleys and ridges that stretch on farther than the eye can see! It also tends to have a greater number of cooled lava spots due to the way it sinks into the mantle of a planet when she takes a step.

The Heelpad tends to be rather resource-bare as very little survives the impact beneath it when compared to the rest of her foot. The few resources that do survive are usually carried off into the Solefluff by the Smushtani peoples. Your best bet would be to find some valuable piece of equipment and wait by it for a Smushtani retrieval party. They are a kind people and are always looking to add to their burgeoning population. If you cannot find any equipment to wait beside, then your first priority should be to make it to the relative safety of the Solefluff, as the Heelpad is under near-constant threat of being scratched at by her other foot or smashed through an unfortunate planet’s crust.

To find the Solefluff one simply has to determine the slope of the land and follow it downwards. You may have to walk quite a while to get there, so it is advisable to take your music player or some other form of entertainment to distract you from the tedium. Of course if you’re not a crazy person, then just being on a paw that huge should be all the entertainment one could ever desire! But that’s just one author’s thought.


The Upperfloof

If you, by the grace of Zoe, end up here then you should consider yourself extremely fortunate. The Upperfloof “offers all the prosperity of the Zillapaw with far less earthquakes!” as their leaders are known to proclaim loudly at the annual Pawletarian Peoples Assembly. However, despite the fact that these claims are written by marketing departments, one might be shocked to find that they actually hold a degree of truth!

The Upperfloof tends to experience more sunlight, have better views, and is the least likely to suffer from stomps or colony-erasing scritches. As such, the UZC have their central government building based here, as well as many of the resource stockpiles that are traded to the other civilizations or distributed throughout the footpaws and across the space coyju. Due to the desirability of this location the cost of living there is astronomically high. According to a study carried out by the Doominion Institute of Zilla, strands on the Upperfloof have the highest rent out of any other spot on Spaceremmy. As such, many of the wealthy people who live on the boobcrystals (see Chapter 3) own properties here to supplement their income. In a highly-controversial delegation, The UZC mandated that only a certain number of strands be allocated for settlement, and that to be able to be a citizen of the Upperfloof, one must present proof of being a second-generation Pawletarian, as well as having worked for a number of years in the Underfloof before they can apply for housing.

Physically, the the Upperfloof is almost identical to the Solefluff, though the spires do tend to be both taller and more sturdy. Upon finding yourself here, you have a number of options available to you. If you are exceptionally lucky, a smooth talker, somewhat good looking, and find yourself outside of the capital city; you may be able to talk your way into some sort of low-level management job for the government. Otherwise the best thing to do would be to make your way over to the toefluff mountains and look for work there or risk being forcefully ejected or imprisoned by the Upperfloof Protection Services.


The Solefluff Spires

The Solefluff Spires are truly a unique and awe-inspiring landscape. Consisting of the tremendous stalks of “fur” that adorn Spaceremmy’s sole, and the impenetrable, light-colored flesh akin to the surface of her pads, albeit smoother, at the base of these stalks. Despite the broad spacing between each towering strand of fur, the depths of the Solefluff Spires are very dark, with little light able to penetrate the constantly waving spires that dot this landscape. Descent by ship to the roots of the spires is extremely dangerous, and has resulted in the destruction of over a thousand ships in the past cycle. It is NOT recommended that you try to pilot your no-doubt damaged ship down to the ground below. Instead, it is suggested that you leave your ship behind and slide down the spires; the intense gravity of the space coyju is more than enough to allow you to stay rooted to the Spire and guide you as you slide downwards.
If, by a stroke of luck, you land on an inhabited fluff strand, it is likely that you will be met by a rescue party in short order and brought down to one of the many outposts in this biome via high-speed lifts constructed from derelict space elevator technology. Despite the well-established network of colonies that inhabit thousands of strands of Spaceremmy’s Solefluff, it is not uncommon for entire spires to detach, either on their own, or due to the fierce scritchquakes that plague the area, and drift off into space, never to be seen again. So common are these occurrences, that many colonies have constructed self-propelled housing units that, upon detecting their foundation detaching from the zillapaw, will automatically jettison and home in on the nearest, stable spire.
Perhaps the most terrifying, and worrisome hazard of the Solefluff Spires, and indeed any location of the space coyju’s underpaw, comes not from the monster herself, but from citizens of the Organized Space Conglomerate. On a fair number of occasions, Spaceremmy has been documented in vastly reducing her size and “mingling with the planet bugs” as she has put it. The exact mechanics and biological adaptation that allows this is, as of yet, completely unknown. Regardless of reasoning, such shifts in size affect all citizens of the space coyju, and will result in equal size reductions. This, on its own, poses no harm and has not shown to come with any adverse side-effects to the shrunken individual’s health.
During these periods of vastly-reduced size, it is extremely common for Spaceremmy to enter population centers to entertain herself with “rampages” and “pawrubs” from the local populace. These events are truly horrifying, and mesmerizing, to behold. The space coyju will make her way in gradually shrinking circles through the target city, chasing her prey, the local populace, into tighter groups until all are packed in tightly in the city’s core. She will then demand “pawrubs” and instruct the residents of the former city who have not been summarily flattened during the gathering process, to approach her soles, and begin rubbing, licking, kissing, and “totally pampersagging”. This display, researchers assume, is either some sort of mystical tribal ritual of the coyju or some vestigal, animalistic instinct. Whatever the reason, it likely spells death by a million tongues to the brave residents of the Solefluff Spires.
On the rare occasions exobiologists have been able to ask her questions about this behavior, the monster’s response has been to shrug and indicate that “it just, ya know, feels totally super nice!” and that “It makes my paws feel all tingly and happy!” All researchers were summarily eaten and never seen again.


The Government of the United Zillapaw Colonies

Three ethnic groups make up the majority of inhabitants on Spaceremmy’s paws: The Smushtani who live on the Solefluff; the Wigglons who inhabit the toe mountains; and the Fluffians who live on the Upperfloof. After seeing the devastation that occurred due to the war between Spaceremmy’s left and right rumpcheek, these three groups came together to establish a peacekeeping and governing body. This body eventually became known as the United Zillapaw Colonies, or UZC.

The UZC consists of three levels and two branches. The first branch is known as the legislative assembly, the highest level of which is called the executive council. The council is made up of ten different representatives each from the Smushtani, Wigglons, and Fluffians; who meet to discuss and make any major decisionsons about the day-to-day running of the paws, occasionally putting forth a new law or mandate that will be voted on by the next level, the house of Pawbugs.

The house consists of 600 representatives that each represent a set number of Spires in one of the three inhabited biomes, as well as two representatives for the Toepads and Mainpad. They serve five year terms, however by-elections are often called when a representative meets their end due to a scritchquake or being caught on the underpaw without a ridge in sight when Spaceremmy approaches a planet. Their primary concern is to vote on whether to affirm or dismiss laws proposed by the executive council by voting in the best interest for the area they represent.

Finally, the lowest level is known as the managerial level. This is the most populous branch, consisting of thousands of employees that concern themselves with the day-to-day operations of the paws. They oversee everything from the distribution network between factories, to the fire, police and EMS response teams in the major cities. This is the most common place to find work in the capital city, and many use it as a starting point towards bigger and better positions in the house or executive levels.

The other branch is the judicial branch, consisting of two levels. The highest is called the court of regals which is made up of six judges, two from each of the main biomes. Their main responsibility is to ensure a corruption-free and ultimately fair government, and review each law and mandate that the house passes to ensure its fairness. In addition to this, they also conduct regular reviews of the executive council and will hear the highest and most controversial court cases. The second level consists of the hundreds of judges that oversee court cases ranging from minor floof theft to desecrating the sacred claw crystals.

More info on the UZC government can be found by asking at the local managerial branch at any major city or town. Or by accessing their website at http://www.zillapaw.uzc.stomp.


_________________________________

A fun little collab between myself and Spykr on furaffinity! Definitely needed something to take my mind off of Communication for a bit, so I'm hoping this'll serve as a nice distraction before I try and write the next part of it! Plus it's still got giga scale stuff, only less adorable cuteness and more weird space stuff.
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Re: So You've Found Yourself on a Gigantic Space Monster!

Postby Duct Tape Fanatic » Sun Aug 17, 2014 12:55 am

Funny and cute.
Fixing the world, one duct tape job at a time.
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Re: So You've Found Yourself on a Gigantic Space Monster!

Postby gadabout » Thu Sep 04, 2014 9:06 pm

God dammit west... god dammit >:I

Im totally going to smack the both of you for this! But this was an... interesting read if I do say so myself, I knew spykr was part of it when that coyju came along :I
RIP Baggy52.

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Re: So You've Found Yourself on a Gigantic Space Monster!

Postby Westpilot » Tue Sep 23, 2014 4:07 am

Duct Tape Fanatic wrote:Funny and cute.


Thanks a lot! :3 I think you'll enjoy this next bit especially.

gadabout wrote:God dammit west... god dammit >:I

Im totally going to smack the both of you for this! But this was an... interesting read if I do say so myself, I knew spykr was part of it when that coyju came along :I


Oh yes. Spykr was a major player in this.. obviously. :V I'm glad that it was at least interesting though!

Chapter 2: The Great Maw Cavern
I chew, chew, chews you!

While the great paws of the Space Coyju are perhaps the single most likely spot for a marooned space traveler to end up, her mouth is, at least in certain scenarios, almost as likely to be encountered. You see, the Space Coyju’s two favorite methods of dispatching her prey are with her paws, and her maw. However, unlike the many biomes of the paws, the Great Maw Cavern is far less accommodating to a stranded space traveler, and one must know all they can, and have the proper equipment, in order to have any hope of thriving in this breathtaking cavern!

The cavern is divided into two main regions: The Great Saliva Sea, and the Toothy Mountains. It is important to note that the zilla’s tongue is to be considered incredibly dangerous and unsuitable for habitation due to how strong the currents can get when she swallows, not to mention the possibility of her licking her lips or another planet. Most successful visitors to the cavern end up near the edge of her tongue, where access to the gum line or Undertongue is easy and efficient. If you have found yourself upon her tongue, the guide recommends that you RUN AS QUICK AS YOU CAN TOWARDS THE GUMLINE QUICKLY, YOU FOOL BEFORE SHE SWALLOWS!!! ...In a calm and orderly fashion that complies with orders 3-A through 703432-24_1-B of the Organized Space Conglomerate Health and Safety Code of course.

The Undertongue and Great Saliva Sea

A vast, choppy, bioluminescent ocean that goes on for hundreds of miles. The depth of the sea at its deepest point is unknown at this time, due to the dangers involved with diving down to such pressures. The level of radiation put out by the saliva is not enough to cause any major harm when exposed for short periods of time, however continuous exposure over long periods is most certainly NOT recommended. The only safe way to stay in the sea for a long stretch of time is inside a vessel/structure with a class IV or stronger Unobtanium hull/frame, or one equipped with a shielding system rated for level 3 radiation or above. Far above the sea there is an inconceivably vast wall of muscle that is the underside of the zilla’s tongue. At its resting point it lies approximately seven hundred miles above saliva-level, providing the under tongue area with a soft, glowing light as well as the occasional droolicane that develops after a sneeze.
Due to the numerous environmental hazards such as, but not limited to, sneezes, droolicanes, and star swallowing, the people of the Undertongue have set up an early warning system based on the subtle movements of the enormous muscle. It is imperative that upon arrival you receive a NOM device, so named for the designers of the first system: Neuritz, Oerico, and Matt. This device is to be carried around on your person at all times, and is compatible with all vehicles sold in the Ivory Peaks or Undertongue. The NOM will receive a signal from the Greater Maw Control Centre indicating what potentially hazardous activity the zilla is about to partake in and where you must go to ensure your safety. The GWCC has safety protocols in place for over seven hundred different scenarios ranging from “Attempting to lick her nose” to “Attempting to eat her nose.”

The Ivory Peaks

The toothy mountains rise above the rest of the inhabited portion of The Great Maw Cavern and are impossible to miss, even if you land in the furthest depths of the space coyju’s mouth. Forty gleaming pillars of vaguely translucent crystal, an off-white color stained by the blue-green glow of the creature’s saliva; The Ivory Peaks. Although named so more for prestige than scientific accuracy, each and every tooth is a wonder of the natural world and an astounding sight to behold. Formed of crystal material still not fully understood, each mighty fang is finely serrated and narrows to a predatory point. Although due to the relative size of the creature, each “point” of every fang is large enough to cover any megatropolis and finds much more use in the ripping and tearing of planets than any meat, save for the occasional space whale. While full material strength analyses have yet to be conducted, the material each tooth is made of is estimated to be able to withstand in excess of 689475728000000100000 kPa of force. Mining of this material has been suggested, but is vehemently opposed by the Plaquians who reside upon the creature’s teeth.

For a marooned space traveler who lands upon this awe-inspiring landscape, your choices are limited and risky. The smooth, hard surface of the space coyju’s fangs is not only unsuitable for settlement in how barren the landscape is, but is also under near-constant assault from the space monster’s tongue, lips, or planetary meals. If you somehow manage to crash in or near one of the opulent cities built between a pair of teeth, your situation is, unfortunately, not much better. The Plaquians are very, very particular about who they let live in their cities, and unless you can prove, in triplicate, that you are of a, as the locals put it “more gleaming, refined class”, you are likely to be cast away to your drooly doom in the turbulent Saliva Seas below. If your ship has the power to harness solar winds, it is possible to ride the vast current of an exhale and land in a more hospitable region of the space coyju, but if not, your time in this galaxy may be very limited.

Uncharted Regions

Due to the vast size and incredible danger associated with expeditions, very little of the Great Maw Cavern has been explored in detail. Only the aforementioned biomes are confirmed to have habitable space, and all other parts of the Space Coyju’s mouth are to be considered extremely dangerous and will likely result in a horrific demise within 10 minutes of arrival. Or they could be perfectly safe and quite lovely places to settle! We just don’t know! But they probably will not be. Although your government would be happy to study any maps made of these uncharted areas, we do not recommend that you attempt to do this, as you will surely die.

The Plaquians

The Plaquians, as they proudly call themselves, are the residents of the collection of cities built between the space coyju’s teeth. The first and grandest city was founded by members of the Sh’al-eh-nacy Empire when one of their cruise ships was caught in a gravity well and devoured along with several million other ships, two moons, and a small planet Their ship, lodged between an incisor and a canine, survived the encounter, and after rescue was deemed impossible, was scrapped and was rebuilt into a small, but opulent city by the friendly residents of the Undertongue. Using their vast wealth, the newly dubbed Plaquians made themselves the owners of the newly christened Ivory Peaks and set about exerting control over the “Washed-up, drooling masses” that resided below. More cities were constructed using the more desirable parts of devoured ships and chewed-up planets, and slowly the Plaquians grew. Despite tremendous works of architecture built into the gleaming spires that line their monstrous home’s mouth and culture outclassing some of the grander capitals within the Conglomerate, their overall population remains small, less than a billion, due to exclusionary laws that prevent nearly all from entering, let alone becoming citizens.

What may surprise you is that an estimated 28% of Plaquians came not from normal population growth or crash-landed octillionaires, but instead from exorbitantly citizens of the Conglomerate, as well as retired rulers from across the galaxy who ventured to the Ivory Peaks of their own accord! While within the boundaries of the Conglomerate’s territory, every part of the Space Coyju’s body, including the mouth of the beast, is free from any external governance and has become something of a tax, law, and moral haven from the rules, regulations, and requirements of decency and equity that do so “plague” the rest of developed space.

If you yourself are a multi-septillionaire seeking to establish an estate in this lively, glamorous landscape for only the tip-toppest tier of galaxy, you should perhaps know more of the politics, and culture of this landscape. Although a united people, each city acts as its own miniature nation with its own laws, standards of what is publicly acceptable, minimum wealth amount, and number of boutiques per city block. In general, cities located on teeth more forward in the mouth are known for being more reserved conservative; having to put on the most professional appearance due to their constant exposure to those below, and are primarily settled by those with executive ties to the Gigacorps. The two mightiest fangs of the Space Coyju house the Plaquian cities of “New Gleam” and “Upper-Upper Enrapture”, and are fittingly home to the grandest cities in the Plaquian Nation as well as only the richest of the richest of the rich. Living in one of these cities is a symbol of status that only those seated in the capital of the Conglomerate can match.

Further back into the Space Coyju’s maw, cities become less of wonderlands for the fanciest, and along the lines of secretive, secluded havens for the rich and unruly. Although retaining the glamor and shocking amounts of wealth that the forward cities do, these more hidden mawtropolises (A local term for tooth settlements) are reported to be home to those who, allegedly, obtained their vast fortunes through questionably-legal methods. While not confirmed, reports have been noted of illicit activities such as Mind-swapping, consumption of class D-4-QNZ substances, and even snarflaung racing. Additionally, it is believed that even the galactically-banned and devastatingly addictive “Golf”, brought to the Conglomerate by Zilnsdnzzunderdian pirates visiting Plant T-D-97234 (“Earth”) is popular in some places. All of this is, of course, speculation, as no formal investigation has been conducted of the cultures of the Ivory Peaks.

The Droolizens

Great engineers originally from the Kulanis system, the Crakovians were eaten by the Spacezilla in the late UC 0070’s after their “Mobile Suit” failed to stop the massive beast. A small number of Crakovians managed to survive the apocalyptic snack, eventually managing to build a few settlements that were kept safe by nearly always remaining below the ‘saliva-line’. Over time they were able to build a great network of underwater hubs that stretched from canine to canine. The hubs are a number of pressurized stations built from derelict warships and buildings recovered before they were swallowed by the zilla. The Droolizens were able to develop a polarization field that strengthens the hulls of spaceships and allows them to survive the otherwise bone-crushing pressures that exist below the drool-line. As well, the natural shielding these vessels possess against radiation allows for a natural resistance to the constant barrage of radiation the structures experience. Accommodations are in the form of 1-3 bedroom apartments, and are distributed based on the size of one’s family. After a number of years, citizens can be moved into better accommodations as a reward for their contributions to society, eventually topping out with fairly spacious and modern apartments by the end of a thirty year upgrade cycle. Most jobs in Droolizen society are for building and maintaining the massive hubs, with older citizens moving into management, logistical and educational positions as they age.

The hubs get their power from electrical currents that run in the zilla’s nerves; this was accomplished through the development of drills that were able to dig into the gum line, arguably the only vulnerable spot on her body, and latching special cables onto the nervous systems. While this system generates thousands of yottawatts per year for the hubs, it’s completely harmless to the zilla and is beneath her notice. Drinking water is imported from other parts of the body- usually the soles after she walks upon an ocean; the salt water is then processed at one of the manufacturing hubs and then used. There has been a debate over whether it is possible to clean the drool enough to make it potable, but unfortunately, efforts have not been successful yet. Food is often imported from farms on the sun-kissed boobscale colonies, though occasionally scavenge teams are able to access food caches from planets/stations that she has eaten. Diets consist largely of the fruits and vegetables produced there, with the occasional sprinkling of meat that has been scavenged.

Transportation is possible between close hubs via a series of walkways that can be retracted if the tongue starts getting too close. Otherwise, long-distance travel is done using submarines that are capable of resisting the massive pressure and radiation while also being able to push themselves through the powerful currents that exist even close to the gum line. Pilots are highly trained to stay within the minimum recommended safety distance, however there have still been many incidents of ships getting caught up in the incredible currents and washed away to various parts of her maw, usually to an uncertain doom. Most famously, President Gh’kuyan of the Hair Jungle’s submarine was caught on a small piece of liver that had been lodged between her teeth and dislodged in time to blindside the ship. Questions as to where the heck she found liver that large are as-of-yet unanswered.

The Droolizens are a very accepting people, and have the lowest immigration standards on the whole of the zilla. This is due to their belief that if you can survive her tongue and make it to safety, then you are certainly an example of a fine organism. The most predominant religion worships the fabled ‘Nootalis’, an ancient sea dragon said to exist somewhere in the Undertongue, and one of the only beings to have ever taken a bite of the fabled ‘space bacon’ and lived to tell the tale. However there are no laws regulating other belief systems, and many practice their faith openly and freely.

In terms of demographics, the original ‘Crakovian-descended’ Droolizens make up a mere 15% of the population. The rest is made up of countless civilizations from hundreds of planets, all working together to survive the harsh conditions of the zilla’s mouth. Most Crakovians do not actually spend time building the settlements; instead they are trained to continue their peoples proud tradition of incredible engineering prowess, with the most brilliant going on to figure out new designs for ships and buildings, while the those who are deemed average or below being sent to oversee less important projects. Due to the Crakovian’s highly honoured position as the original builders of the hubs, as well as their naturally friendly disposition towards others, the other races have never had any major issues with this setup.

Finally, the government of the hub systems is rather simple and straightforward. The head engineers, all Crakovians, will put any major decisions to a vote while making any minor decisions on their own. The decision over whether a new law or policy is ‘major’ is left to the task of the overseer. An anonymous Droolizen between 30-50 years of age is randomly selected and notified of their new position and will hold it for six months before another one is selected. It requires them to spend a week educating themselves about the decision being made and any and all implications after being escorted to the central hub on a private and blacked out submarine before declaring whether or not the decision is one worthy of being voted on. Due to the tedious and unrewarding nature of this job, most Droolizens hope they will never be given the ‘honour’ of being made overseer. If a decision is a major one, then a representative from each of the four hundred and fifty hubs will vote on whether or not it shall be passed. Decisions that will have incredibly far reaching implications will be put to a referendum of all citizens, though this has never needed to happen.

If anything, the Droolizens have proven that life in the zilla’s maw can be a successful and even productive one! Despite all the hardships that would create seemingly impossible odds against them they have managed to persevere and create a society that was rated as “The happiest place on Spaceremmy” in last year’s Space Coyju Awards, finally beating the butt cities that had held the title for the last five years. If one doesn’t mind a bit of danger and a spot of hard work, life under the saliva seas can be wonderful and rewarding.
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Re: So You've Found Yourself on a Gigantic Space Monster!

Postby Duct Tape Fanatic » Tue Sep 23, 2014 2:50 pm

Certainly would take a a special hardiness to survive inside a gigantic space monster rather than just on her. I wonder if there are cities in the stomach.
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Re: So You've Found Yourself on a Gigantic Space Monster!

Postby foxelite » Sat Sep 27, 2014 8:39 am

But what about the smell o.O? I feel like a space coyju wouldn't be very well known for oral hygiene.
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Re: So You've Found Yourself on a Gigantic Space Monster!

Postby kool kitty89 » Mon Nov 09, 2015 4:11 am

foxelite wrote:But what about the smell o.O? I feel like a space coyju wouldn't be very well known for oral hygiene.

The radiation seems like it'd be pretty well antimicrobial ... just not antimacrobial :P all those tinies filling the same sorts of niches as microbes ... just a few dozen orders of magnitude scaled up. The heat and radiation of the occasional star being chomps or slurped and swallowed whole probably adds a fair bit more beyond the ... background ration levels in there.

Might have a bit of an odd chemical smell ... and smell of purely oxidation based decay. Probably lots and lots of rock and metallic stuff ... and sulfur. Nomming mars-like planets with iron-sulfur cores could lead to some interesting results ... hmm probably more like iron-sulfur asteroids thrown all over and some vaporized ... and some burned into sulfur dioxide if there's enough oxygen around. So less rotting smelling more ... volcanic hellfire: choking almost chlorine-like intensely sharp chemical smell.



That aside, I'm wondering if anyone's set-up colonies in her tonsils ... or adenoids ... or sinuses. (lots of nice deep pores (and crypts ) in those tonsils though ... and adenoids would be more hidden from contact and probably the 'safest' place to head if you end up sucked into a space 'zilla nose. :P



Nice work Westy! (now do one with Alenia >.> )
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